![]() ![]() This is potentially 'catastrophic': if a core has a very large base_width/base_height (e.g. Have you ever noticed RetroArch starting a game in windowed mode and then blowing up the window to ridiculous sizes that exceeds the boundaries of your desktop? Well, we now have a solution for that!Īt present, when RetroArch is in windowed mode with Remember Window Position and size disabled, the window size will be equal to the core provided base_width/base_height multiplied by the Windowed Scale. ![]() Some of the cores that already support core option categories are as follows: ![]() When disabled, core option categories are ignored, and core options will effectively be displayed using the old v1 format.Ĭores that already support core option categoriesĬore option categories have to be specifically added per core. Go to Settings > Core > Core Option Categories setting (enabled by default). If you do not like this new behavior, there are always options to turn it off. For example - here we assign Gambatte's mulitplayer options to a Game Boy Link category: Options assigned to a category will be displayed in a submenu of the main core options menu on supported frontends. So, 1.9.8 finally adds core option categories. Users can quickly get confused if they have to scroll down a massive list of options. Up to this point, every core option in a core (Quick Menu -> Options) has all been shown in a a flat alphabetical list. To that end, we now have also implemented core option categories support. We are going to be making a persistent effort now to enhance RetroArch's UX and lower the acessibility curve. gpSP, PCSX ReARMed and Picodrive are already starting to reap the benefits of it. We have been told these cores all run well on the hardware.Īll of these low powered handheld devices help us tremendously in optimizing our cores for the low end spectrum of hardware devices.
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